![]() ![]() See WebGLRenderingContext.polygonOffset().ĭeactivates the computation of a temporary coverage value determined by the alpha value.ĭeactivates ANDing the fragment's coverage with the temporary coverage value. See pthFunc().ĭeactivates dithering of color components before they get written to the color buffer.ĭeactivates adding an offset to depth values of polygon's fragments. See WebGLRenderingContext.cullFace().ĭeactivates depth comparisons and updates to the depth buffer. See WebGLRenderingContext.blendFunc().ĭeactivates culling of polygons. Possibleĭeactivates blending of the computed fragment color values. A GLenum specifying which WebGL capability to disable.
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